- Introduction to Video
- Stream video files
- Start live streaming
- Configure broadcast software
- Live streaming from your app
- Reduce live stream latency
- Manage Stream Keys
- Stream recordings of live streams
- Live streaming FAQs
- Stream live to 3rd party platforms
- Handle live stream disconnects
- Stream simulated live
- Debug live stream issues
- Add your own live captions
- Add auto-generated live captions
- Build real-time video experiences
- Make API requests
- Play your videos
- Use Mux Player
- Use a custom domain for streaming
- Enable static MP4 renditions
- Download for offline editing
- Embed videos for social media
- Listen for webhooks
- Secure video playback
- Create clips from your videos
- Get images from a video
- Create timeline hover previews
- Adjust audio levels
- Add watermarks to your videos
- Add subtitles to your videos
- Minimize processing time
- Upload files directly
- Autoplay your videos
- Synchronize video playback
- Integrate with your CMS
Stream recordings of live streams
Every live stream on Mux is automatically recorded as an
In this guide:
When playing back a live stream, Mux offers you two options for historical playback. Both options are available at any time; you can switch between the two at will.
- Non-DVR mode - keep all users "live". Only a small portion of your live stream (approximately 30 seconds) will be exposed to your viewers through your player.
- DVR mode - allow your users to scrub back to the beginning of the live stream whenever they want in your player.
The 3 Mux concepts we need to understand here are:
- Live streamsAPI: This is the top level live streaming resource. Your stream key maps back to a single live stream. Live streams are reusable. Each Live stream has one or more playback IDs associated with it.
- AssetsAPI: Assets are videos on demand. In Mux, assets get created by either: direct uploads, creating an asset with an input URL, or from recordings of live streams. Each Asset has one or more playback IDs associated with it.
- Playback IDsAPI: Playback IDs are the resource that controls playback. A playback ID may point to either a live stream OR an asset and it can be either public or signed. More information on signed playback IDs is here. A playback ID is the identifier that you use in a `stream.mux.com` URL of the form:
In non-DVR Mode, all users viewing the live stream will be viewing the most recent content. The player will have access to approximately the most recent 30 seconds of content.
In order to use non-DVR mode, construct your playback URL with the playback ID associated with the live stream.
Most uses of live streaming opt for non-DVR mode and, if you are unsure about which to use, we recommend that you stick with non-DVR mode.
When using DVR mode, the player will have access to your stream's content going all the way back to the beginning of the live stream.
Mux does not recommend DVR mode for live streams longer than four hours. If you expect long live streams, you should use non-DVR mode.
If you choose to use DVR mode, then you should construct your playback URL using the playback ID associated with the live stream's
Mux will automatically start creating an asset in the background when you begin broadcasting to your live stream. This asset has two purposes:
- You can use the asset directly in order to enable DVR mode playback.
- When the live stream is over, you can use the asset to play back the recording of the live stream.
Since assets are automatically created from every live stream and live streams can be re-used as many times as you want, Mux creates a new asset every time a live stream begins broadcasting. A single live stream can end up producing an indefinite number of assets.
The lifecycle of events produced by a Mux live stream is as below.
- Live stream begins in status
video.live_stream.connected: The encoder has connected. At this point in time the live stream will have a new
active_asset_idis the ID that points to a new asset that Mux is creating for this live stream.
video.asset.created: The asset corresponding to the
active_asset_idfrom step 2 gets created. This asset has a
live_stream_idthat points back to the live stream it was created from. This asset does not have any content yet, it is a placeholder that will be getting content from the ingested live stream.
video.live_stream.recording: Mux has started recording the incoming content. The live stream's status will still be
idleat this point.
video.live_stream.active: The live stream's state has transitioned
active. When in non-DVR mode, the live stream's playback ID can now be used to build a playback URL on
video.asset.ready: The asset (
active_asset_id) from step 2 and 3 will be "ready" at around the same time that the live stream is "active". This asset only has about 10 seconds worth of content at this point. The
durationon this asset reflects the current playable duration. If you are using DVR mode, it is at this point that you can use the
active_asset_idto build a playback URL on
video.live_stream.disconnected: The encoder has disconnected, and the live stream status is still
active. Please note that live streams that do not use the
"latency_mode": "reduced"option will enter a reconnect window (defaulting to a duration of 60 seconds) after disconnecting. The encoder can re-connect within this reconnect window and, in doing so, pick back up where it left off with the same
active_asset_id. For more information, please consult handling live stream disconnects.
video.live_stream.idle: After the encoder has stayed disconnected for the duration of the reconnect window, the live stream will transition back to status
idle. This live stream will no longer have an
active_asset_idassociated with it. The next time an encoder connects this lifecycle with start back at step 1 with a new
video.asset.live_stream_completed: This event fires at the same time as the live stream transitions back to
idle. This event tells you that the asset is finalized. The
durationof the asset will now be the full, finalized duration; you can use the playback ID in your player to play the recording of the live stream.
Please note that some of these webhook events correspond to the
live_stream resource and others correspond to the
More information about configuring and using webhooks can be found in the webhooks guide.